Sid Meier’s Civilization VI (called Civilization VI or Civ6 for short) is a turn-based strategy game in the Civilization franchise that was released in 2016. The lead producer of the game is Dennis Shirk, and the lead designer is Ed Beach. The game’s first expansion pack, Rise and Fall, was released on February 8, 2018. Its second expansion pack, Gathering Storm, was released on February 14, 2019.
Sid Meier’s Civilization VI is a turn-based strategy game in which one or more players compete alongside computer-controlled AI opponents to grow their individual civilization from a small tribe to control of the entire planet across several periods of development. This can be accomplished by achieving one of several victory conditions, all based on the 4X gameplay elements, “eXplore, eXpand, eXploit, and eXterminate”. Players found cities, gather nearby resources to build and expand them by adding various city improvements, and build military units to explore and attack opposing forces while managing the technology development, culture, and government civics for their civilization and their diplomatic relationships with the other opponents.
Sid Meier’s Civilization VI Features
- New game engine with support for a day/night cycle and camera rotation.
- Cities now span multiple tiles, called “districts.” Wonders are similarly constructed on tiles rather than within the city itself.
- City growth is kept in check by a Housing metric, which is increased by certain buildings, fresh water, and tile improvements. Happiness is once again per-city and improved through Amenities.
- Workers have been replaced with Builders that complete their jobs instantly but have only a limited number of uses.
- Civics are researched in a Civic tree parallel to the traditional scientific tech tree. Progress through this tree is made through Culture, instead of Science.
- Governments are back. Governments can be further customized by mixing and matching various policy cards that the Civic tree unlocks.
- Diplomacy evolves through times. The designers remarked that Teddy Roosevelt put it very well when he said: “As civilization grows, warfare becomes less and less the normal condition of foreign relations.”
- Espionage and gossip are now the primary means of learning intel on rival civilizations’ activities.
- The Great Works system makes a return from Brave New World, with improvements.
- The Diplomatic Victory condition has been replaced with a new Religious Victory condition.
- Great People now have unique bonuses, similar to the Founding Fathers in Colonization
- AI players now follow Agendas; each civilization leader has a historical agenda that dictates playstyle, along with a randomized hidden agenda that can be learned through espionage.
- Leaders now have their own unique bonuses, along with the bonuses that their Civilization provides.