Video Gaming Console – Past and Present

video game console is a computer device that outputs a video signal or visual image to display a video game that one or more people can play.

The term “video game console” is primarily used to distinguish a console machine primarily designed for consumers to use for playing video games, in contrast to arcade machines or home computers. An arcade machine game consists of a video game computer, display, game controller (joystick, buttons, etc.) and speakers housed in large or small chassis. A home computer is a personal computer designed for home use for a variety of purposes, such as bookkeeping, accessing the Internet and playing video games. While arcades and computers are generally expensive or highly “technical” devices, video game consoles were designed with affordability and accessibility to the general public in mind.

Video Game Console By Download.zone

Unlike similar consumer electronics such as music players and movie players, which use industry-wide standard formats, video game consoles use their own formats that compete with each other for market share. There are various types of video game consoles, including home video game consoles, handheld game consoles, microconsoles, and dedicated consoles. Although Ralph Baer had built working game consoles by 1966, it was nearly a decade before the Pong game made them commonplace in regular people’s living rooms. Through evolution over the 1990s and 2000s, game consoles have expanded to offer additional functions such as CD players, DVD players, Blu-ray disc players, web browsers, set-top boxes and more.

Video Game Console

Types of Video Gaming Console

There are mainly three types of the game console and that is given below:

  • Home Video Game Console: These game consoles are devices that are generally meant to be hooked up to a television or other type of monitor, and with power supplied through an outlet, thus requiring the unit to be used in fixed locations. Early examples include the Atari 2600, Nintendo Entertainment System and the Sega Genesis, while newer examples include the PlayStation 4 video game and Xbox One.
  • Handheld Video Game: These game consoles are devices that typically include a built-in screen and a battery so that the unit can be carried around and be played anywhere. Examples of such include the Game Boy, the PlayStation Vita, and the Nintendo 3DS.
  • Hybrid Video Game: These game consoles have elements of both home and handheld systems. Presently, the only hybrid console is the Nintendo Switch.

Generation of Video Gaming Console

There are 8 generations of Video Gaming Console

First Generation

The first video games appeared in the 1960s. They were played on massive computers connected to vector displays, not analog televisions. Ralph H. Baer conceived the idea of a home video game in 1951. In the late 1960s, while working for Sanders Associates, Baer created a series of video game console designs. One of these designs, which gained the nickname of the 1966 “Brown Box”, featured changeable game modes and was demonstrated to several TV manufacturers, ultimately leading to an agreement between Sanders Associates and Magnavox. In 1972, Magnavox released the Magnavox Odyssey, the first home video game console which could be connected to a TV set. Ralph Baer’s initial design had called for a huge row of switches that would allow players to turn on and off certain components of the console (the Odyssey lacked a CPU) to create slightly different games like tennis, volleyball, hockey, and chase. Magnavox replaced the switch design with separate cartridges for each game. Although Baer had sketched up ideas for cartridges that could include new components for new games, the cartridges released by Magnavox all served the same function as the switches and allowed players to choose from the Odyssey’s built-in games.

First Generation Gaming Console

Second Generation

Fairchild released the Fairchild Video Entertainment System (VES) in 1976. While there had been previous game consoles that used cartridges, either the cartridges had no information and served the same function as flipping switches (the Odyssey) or the console itself was empty (Coleco Telstar) and the cartridge contained all of the game components. The VES, however, contained a programmable microprocessor so its cartridges only needed a single ROM chip to store microprocessor instructions. RCA and Atari soon released their own cartridge-based consoles, the RCA Studio II and the Atari 2600 (originally branded as the Atari Video Computer System), respectively.

This generation Gaming Console is the following:

  • Fairchild Channel F
  • Atari 2600
  • Magnavox Odyssey²
  • Intellivision
  • ColecoVision
  • Atari 5200

second genration of video game console

Third Generation

In 1983, Nintendo released the Family Computer (or Famicom) in Japan. The Famicom supported high-resolution sprites, larger color palettes, and tiled backgrounds, which allowed Famicom games to have more detailed graphics than games of prior consoles. Nintendo began to attempt to bring their Famicom to the U.S. after the video game market had crashed. In the U.S., video games were seen as a fad that had already passed. To distinguish its product from older game consoles, Nintendo released their Famicom as the Nintendo Entertainment System (NES) which used a front-loading cartridge port similar to a VCR, included a plastic “robot” (R.O.B.), and was initially advertised as a toy. The NES was the highest selling console in the history of North America and revitalized the video game market. Mario of Super Mario Bros. became a global icon starting with his NES games.

This generation Gaming Console is the following:

  • Famicom/NES
  • Mark III/Master System
  • Atari 7800
  • Atari XEGS

Third Generation of video game console

Fourth Generation

NEC brought the first fourth-generation console to market with their PC Engine (or TurboGrafx16) when Hudson Soft approached them with an advanced graphics chip. Hudson had previously approached Nintendo, only to be rebuffed by a company still raking in the profits of the NES. The TurboGrafx used the unusual HuCard format to store games. The small size of these proprietary cards allowed NEC to re-release the console as a handheld game console. The PC Engine enjoyed brisk sales in Japan, but its North American counterpart, the TurboGrafx, lagged behind the competition. The console never saw an official release in Europe, but clones and North American imports were available in some markets starting in 1990. NEC advertised their console as “16-bit” to highlight its advances over the NES. This started the trend of all subsequent fourth generations consoles being advertised as 16 bit. Many people still refer to this generation as the 16-bit generation and often refer to the third generation as “8-bit”.

This generation Gaming Console is the following:

  • Game Boy
  • Atari Lynx
  • Game Gear
  • TurboExpress

Fourth Generation

Fifth Generation

During this time home computers gained greater prominence as a way of playing video games. The video game console industry nonetheless continued to thrive alongside home computers, due to the advantages of much lower prices, easier portability, circuitry specifically dedicated towards video games, the ability to be played on a television set (which PCs of the time could not do in most cases), and intensive first-party software support from manufacturers who were essentially banking their entire future on their consoles.

This generation Gaming Console is the following:

  • FM Towns Marty
  • Amiga CD32
  • Atari Jaguar
  • 3DO
  • PC-FX
  • Sega 32X
  • Virtual Boy
  • Sega Saturn
  • PlayStation
  • Nintendo 64
  • Apple Pippin

Fifth Generation

Sixth Generation

The sixth-generation witnessed a greater shift towards using DVDs for video game media. This in addition to better specs allowed for games that were both longer and more visually appealing. Online console gaming began in this generation.

This generation Gaming Console is the following:

Seventh generation of video game

Seventh Generation

Video game consoles had become an important part of the global IT infrastructure. It is estimated that video game consoles represented 25% of the world’s general-purpose computational power in the year 2007.

This generation Gaming Console is the following:

Seventh generation of video game console

Eighth Generation

Aside from the usual hardware enhancements, consoles of the eighth generation focus on further integration with other media and increased connectivity. The Wii U introduced a controller/tablet hybrid whose features include the possibility of augmented reality in video games. The PlayStation 4 is Sony’s eighth-generation console, featuring a “share” button to stream video game content between devices, released on November 15, 2013. Microsoft released its next-generation console, the Xbox One, on November 22, 2013.

This generation Gaming Console is the following:

  • Nintendo 3DS
  • Nintendo Switch Lite
  • PlayStation Vita
  • Wii U
  • PlayStation 4
  • Xbox One
  • Nintendo Switch

Wii U Console

Now you will easily decide which gaming console is better to play the game with friends and family. For all gaming console, you need to download the latest games for more interesting.

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