LightWave 3D is a complete 3D solution to model, render and animate. Used extensively in broadcast television production, film visual effects, video game development, print graphics and visualization, This animation software is responsible for more artists winning Awards than any other 3D application. This animation software has been used in the television industry for a long time and it is one of the big players in the NewTek Lightwave 3D animation software market. Specially designed for professional artists, it comes bundled with advanced modeling and rendering tools.
Workflow enhancements and powerful new tools solve your animation and design challenges and streamline your creative process. Direct and robust, LightWave 3D 2019 serves the artist first, for visual effects, motion graphics, game development, architectural visualization, product design, and advertising.
These days, with the creative process, artists need to move at maximum speed in order to tackle incredible deadlines, demanding work and high expectations. Using the app, either exclusively or in a pipeline, makes it possible for an individual, a small team or a major facility to see their dreams and ideas come to life, with award-winning quality work, on time and on budget. New LightWave 3D artists all over the world say they can count on it for speed, flexibility, value, and control.
Just like other professional-level animation suites, its complexity makes the learning curve a bit steep for beginners, but that is a minor drawback compared to its complete set of features. Providing Viewport Preview Renderer (VPR) functionality, LightWave 3D allows you to get an idea of the final look of your projects as you work. The advanced editing tools enable you to modify scenes, surfaces, images and graphs to create realistic customized graphics, models and amazing animations. Among the advantages of the program is its capacity to seamlessly integrate with similar software, allowing you to import and export objects from and to other modeling applications.
The software can design tri-dimensional objects, add gravity and wind effects, simulate lighting effects (refraction, reflection, etc.) and configure motion paths. Populate scenes with incredible details using multiple instances of a certain item and create realistic natural motion effects with the Flock controller. Especially designed for game developers, the integrated Bullet dynamics engine can help you build complex animations, featuring 3D collision detection and real dynamics. Together with the Fracture tool, it enables you to fine-tune breaking objects, such as explosion pieces.
The application comes with a wide range of rendering options (wireframe, texture, shade, stretch and more) and a powerful particle engine that makes it easy to create detailed and photo-realistic animations. In addition, you can set the program to run rendering tasks across networked PCs, thus saving time. Together with Lscript, the application also supports Python, C, C++ or C# programming languages, which makes it a versatile development tool.
LightWave 3D is an all-in-one must-have tool for every 3D modeler out there. Its professional modeling features and the virtual camera, together with the powerful rendering engine makes it a complete solution for creating 3D scenes. All the tools are there, the only limit is your imagination.
LightWave 3D Features
Real-time Collaborative LightWave™ to Unreal Engine
LightWave 3D enters the Real-Time Age for interchange with this workflow link between the Unreal Engine and LightWave 3D, focusing on LightWave driving Unreal changes iteratively. Multiple LightWave seats are able to connect to the same Unreal Editor simultaneously to enable real-time collaboration between artists. The bridge uses NewTek’s proven NDI network discovery mechanism for easy automatic configuration, and can be limited to single project use in Unreal, or installed as a general plugin for use in all Unreal projects.
FBX and New Interchange Bridge
Work with industry-standard FBX data on a whole new level via the new Interchange Bridge.
Interactively choose what to import / export and how.
Add to existing FBX files from Layout and Modeler.
Build LightWave 3D assets from many FBX files.
Append assets to or replace the animation data for existing scenes
Option to import materials as Principled BSDF
Easily revisit FBX files via workspaces.
Shading Model Customization Tools
LightWave 3D 2019.1 brings an artist the ability to pull materials apart and build them to your tastes. There is access to Fresnel Functions, Material Components, and Material Integrators. The Material Tools Group has been updated with new nodes to support this capability.
OpenVDB Content Creation
LightWave 3D 2018 introduced the ability to import and render an OpenVDB fog volume. New for LightWave 3D 2019.1 builds on that with a set of node tools that allow OpenVDB content creation. You can now create OpenVDB grids from meshes, particles, and even the shape primitive distance estimator. Meshes can now be used to create a particle system, with support for collision velocity. The tool kit allows for live Constructive Solid Geometry (CSG) operations, grid filtering including level-set tracking, smoothing, dilation and erosion. Solvers are included that allow for fluid simulation and smoke and fire effects.
Metamorphic is a multipurpose animatable mesh sculpting and vertex map manipulation plug-in for LightWave 3D 2019.1 that works in Layout and takes full advantage of the new capabilities of the modifier stack.
Freeform animated sculpting
Built-in undo/redo system
Fully-multithreaded sculpting using all available CPU cores
Pen pressure support for brush size, strength, and hardness (Windows only)
Nodal brush texture support
Three modes of animation
Non-linear interpolation of sculpting animation keyframes
Supports converting sculpt animation keyframes to Endomorphs
Predictive corrective morph sculpting that works after deformers with built-in driver/driven controller
Full Motion Blur support
Support for scaling many UI elements for HiDPI and large-screen displays
Independent scaling options for multi-monitor setups
Bone System Improved for Game Development
The new Bone Type option, Limited Bones, allows the animator to set a limit in Layout on the number of bones that affect a given point to match the limit in the target game engine and engages real-time optimizations to more closely match the performance game engines expect from a rig.
Edge Shader Node
A node for simulating beveled or rounded edges at render time, to give more realistic results without increasing geometry.
This node can add Wear (a convex shader) to a surface, or Dirt (concave) based on a radius and offset.
Procedural Shader Node
This node encapsulates a chosen legacy system LightWave 3D or third party procedural texture and exposes it with the typical nodal inputs and outputs. Previously, such procedurals were only available inside a Procedural texture layer of a textured stack.
LightWave now uses smart caching with very high-resolution images, allowing artists to use them for textures and other uses, regardless of the memory in the computer system.
New Compositing Buffers
The new Rho buffer is for extracting lighting and shading information from the direct and indirect buffers. A new Weight buffer contains the value of the surface shader settings for both direct and indirect buffers. These are useful for heavy compositing work.
NVIDIA OptiX™ Denoising
A new Noise Filter option uses the NVIDIA OptiX™ library for AI-accelerated noise reduction when rendering still images. Requires NVIDIA card.
This new Renderer option is a tool for reducing or removing “fireflies” in renders.
An Environment plugin to replicate physically accurate skies and create otherworldly skies, with equal ease.
A new Light Type that simulates a sun using state-of-the-art scientific methods.
Enhanced UV and UDIM Mapping Workflow
Modeler has added a suite of new tools for working with UV maps as well as UDIM tiled mapping:
Modeler now supports the creation of smoothing groups within a mesh. Smoothing groups provide a way to create creases and hard edges, and more precisely control regional contours on your model. You are no longer limited to a single smoothing angle, adding extra control geometry, or breaking your model into parts to achieve the look you desire. Smoothing groups can be created automatically using a vertex normal map, imported with OBJ files, by using a smoothing angle threshold or manually. Smoothing groups can be exchanged with other software that supports the format.
Empty Volume Shape Primitive
LightWave 3D 2019.1 offers the new Shape Primitive, Empty Volume, which can be used for creating procedural surface shapes. In addition to being directly useful in scenes, the Empty Volume primitive is helpful in workflows that need to convert meshes to volumes or vice versa. Empty Volume can also provide for real-time Boolean operations in Layout.
New Tools for Shape Primitives
The Empty Volume shape primitive allows advanced users to write their own distance estimators for rendered SDF shapes and volumetrics.
Other new nodal distance tools include:
Shape CSG (Constructive Solid Geometry)
SmoothMin, a soft blending node.
Expanded Layout Undo System
The Layout Undo System has been expanded to many of the systems involving Transforms & Keys. Unlimited Undo is now available in:
Scene Editors, both new and classic
Many Layout navigation tools
Menus can now be navigated via keys (arrow, mouse wheel, home, end, etc.)
Large popup menus can be navigated with filtering and searches
Regular expressions can be used in filters
FLAT MENU: You can now call up a flattened version of every entry that exists in the main menu with the keyboard shortcut CTRL Space. Doing so presents a list of all available commands in Layout or Modeler (with their associated keyboard shortcuts). As with other LightWave menus, you can type to narrow down your selection and the cursor keys and Enter can be used to choose the command you require.
Node Graph UI Options
Tidy Nodes Command A tool to make ‘cluttered’ node trees ‘straight’ and easier to read from left to right automatically.
Background Grid: You can adjust the brightness and color of the grid in the Node Editor
Snap to Grid: you can turn on this tool to make the nodes ‘snap’ to user-settable grid size.
Enhanced Configuration Control
Layout and Modeler both now have separate Key and Menu configuration files.
When the app asks for configs to be cleared, only LW2019.1.cfg, LWM2019.1.cfg, Extension Cache-64, and LWHUB2019.1.cfg need to be deleted and rebuilt. Customized hotkeys and menus can now be preserved.
Reset Configs command plugin clears the files mentioned in the previous item, preserving customized hotkeys and menus.
Optional progress bar added on the bottom bar of the Layout window; if multiple viewports are set to VPR, the progress bar will split into multiple bars, to show a bar for each viewport set to VPR.
New OpenGL Viewport Option
Hide all non-renderable elements – grid, motion paths, camera, light, bone, and null icons, etc.
Layout and Modeler Navigation and Panel Enhancements
New game-style navigation mode combining hotkeys, mouse and scroll wheel to move within the viewport, adjust the view and move the scene play-head.
Alternate control subjects and styles can be engaged from the Navigation Panel – View: Grab/Orbit/Helicopter/Walk; Current Item: Grab/Helicopter.
A variety of new functions have been added to the “tree-style” list panes in many panels to allow more customization of the view and easier drag and drop re-ordering and hierarchy adjustments (Scene Editors, Graph Editor, Configure Keys, etc.).
Enhancements to Modeler Layers and Vertex Maps Panels for more flexible and convenient management of layers and maps.
Responsive layout – the LightWave 3D documentation now fits on any device you care to use it on.
License Server 2019.1 Option
A new licensing management option for large facilities, this is a specialized build of the LightWave 3D applications wherein licensing of LightWave 3D is controlled through a managed portal. Purchase is by special arrangement.
LightWave 3D Benefits
Modeling The toolset the standard for polygonal, subdivision surface modeling a decade before many of the other 3D software packages included even basic polygonal modeling tools. While others were basing their pipelines on clunky spline-patching workflows, The app artists were quickly and efficiently modeling with smooth subdivision surfaces interactively.
The program continues to offer powerful, rock-solid modeling tools and the latest versions of the appraise the bar with increased interactivity and ease of use.
Surfacing The software offers two surfacing systems to the artist. A fast, simple to use the layer-based system, and a very flexible and powerful nodal system. Each offer different workflows to suit the artist – for quick results, the layered system is perfect for fast visualization and concept design. For those who like to dig deep, the nodal system offers ultimate creative freedom.
These systems can be used independently of each other, but unique to the app is the ability to mix them together. You can use the layered surfacing to achieve results quickly, then choose any of the surface properties to use in a nodal context. This allows you to create extremely complex results very quickly. The node system also includes easy to use physically accurate material shaders for glass, metal, skin, and car paint, allowing you to achieve photoreal results quickly.
Rigging The rigging tools in the app are fast and flexible and again offer artists choices in workflow. This software pioneered a very powerful and easy to set up automatic joint influence falloff system. This means that you can either choose to setup industry standard weight maps for your characters and rigged geometry or you can elect to bypass that often time-consuming weight mapping process for quick visualization and concept design animation workflows by using the automatic joint falloff that is built into the product’s animation system.
This 3D software allows you to quickly and easily swap out geometry in rigs with zero weight map hassles. But you always have the choice to work with weight maps for that added control when your project requires it.
Animation The program includes powerful procedural, nodal, and keyframe animation tools. An easy to use and customizable keyframe graph editor allows you to quickly place and edit keys, time scale, filter, and even manipulate your animations with expressions. Bake your animations per keyframe or with frame stepping and create motion clips to blend together within the non-linear motion mixer. You can even bake animations to Autodesk geometry cache or industry standard MDD files to simplify the scene for rendering or for export to other animation packages. For the facial animation, the software includes an efficient blend-shape system called Endomorphs which includes all of your morph targets within your base object. Endomorphs can even be sculpted in ZBrush using the new ZBrush GoZ interchange tools included in the program.
Virtual Studio Tools The app’s development team is bridging the gap between real and virtual worlds, by bringing together the broadest array in any application of new devices with which to interact with the set and characters inside the tool’s virtual stage and model shop. Device support ranges from economical mice, tablets and game system controllers to the sensor arrays and custom cameras and devices used to let directors, lighting grips and camera operators walk a real set and fully capture their data into the virtual set modeled in LightWave for PC. Applications range from propelling your camera on an architectural flythrough using a 6DoF mouse to puppeteering your characters live on stage using Playstation Move controllers, to recording every camera move shot for a major motion picture, a technique pioneered on the film Avatar.
Instancing Instancing allows vast duplication of objects in a scene with very little overhead. With instancing, huge ‘virtual’ polygon counts can be achieved allowing the artist to populate their scenes with incredible detail, yet retain reasonable render times and memory usage. While instances can be thought of as clones of the original source objects, they do not need to look identical. They can be randomly scaled, positioned, rotated and even surfaced entirely differently from the source, allowing for a huge variety of uses.
Intel® Core™ 2 or AMD Athlon™ II Processor (or better)
4 GB minimum RAM is required
Available USB Port (for users with existing hardware dongles)
Windows 7 64 bit, Windows 8 64 bit, Windows 10 64 bit
NVIDIA™ GeForce® 8400 series or ATI® X1600
1280 x 800 pixels
Hard disk space
750 MB available hard drive space
LightWave 3D 2019.1.2 For Windows
Windows 7 64 bit, Windows 8 64 bit, Windows 10 64 bit
English, Italian, French, Spanish, Polish, Chinese, German, Japanese